The Coalition, Xbox Latin America, Gfinity, and Gamelta are proud to announce the Gears Pro Circuit Mexico City Open taking place in Mexico City, Mexico on January 20, 21 and 22, 2017. Tickets are on sale now for spectators and teams can find out more information below about team passes. The Gears Pro Circuit Mexico City Open is an open LAN event featuring the top international teams from around the world as well as local Latin American teams competing in pool play and an open bracket for $100,000 USD. The event is open to players and teams of all skill levels. Spectators can watch the top teams play on main stage as well as enjoy the passion and energy of the open bracket area with many teams and players competing. Spectator tickets include access to both areas.
ES: The Coalition, Xbox, Gfinity, y Gamelta están orgullosos de anunciar el torneo abierto de Gears Pro Circuit de la Ciudad de México que se llevará a cabo el 20, 21 y 22 de enero de 2017 en el Auditorio Blackberry a partir de las 10.00 a.m. Los boletos para espectadores y para los equipos ya estan a la venta en:
El abierto de Gears Pro Circuit de la Ciudad de México es un evento LAN que albergará a los mejores equipos internacionales asi como equipos locales y Latinoamericanos que competirán por una bolsa y un bracket abierto de $100,000 USD. El evento invita a jugadores y equipos de diferentes niveles de habilidad a participar y los espectadores pueden ver a los mejores jugadores de GOW del mundo en el escenario principal así como disfrutar de la pasión y energía en el área abierta de brackets con muchos equipos y jugadores compitiendo. Los boletos de espectador incluyen accesos para ambas áreas.
PT: The Coalition, Xbox América Latina, Gfinity e Gamelta estão orgulhosos de anunciar o torneio aberto de Gears Pro Circuit da Cidade do México, nos dias 20, 21 e 22 de janeiro de 2017. Os ingressos para espectadores já estão à venda. Abaixo, os interessados encontrarão mais informação sobre os ingressos para equipe.
O evento aberto de Gears Pro Circuit da Cidade do México consiste em uma rede LAN que receberá as melhores equipes internacionais, equipes locais e latino-americanos. Os participantes irão se enfrentar em busca da classificação para almejar o grande prêmio acumulado de $100,000 USD. O evento está aberto para jogadores e equipes com diferentes níveis de habilidades. Os espectadores poderão ver os melhores jogadores no cenário principal. Além disso, poderão apreciar a paixão e energia da área aberta do torneio voltada às equipes e jogadores da competição. Os ingressos para espectadores incluem o acesso em ambas áreas.
Date: Saturday, January 21 and Sunday, January 22, 2017 (Open bracket teams begin play on Friday, January 20)
Start Time: 10:00 AM CT Saturday and Sunday (Open bracket teams begin play at 3:00 PM CT on Friday, January 20)
Open bracket & pool play teams begin play on Friday, January 20, closed to spectators
City: Mexico City, Mexico
Venue: Blackberry Auditorium. Address: Puerta Condesa Las Américas, Calle Tlaxcala 160, Cuauhtemoc, Hipódromo Condesa, 06170 Ciudad de México
Weekend Spectator Tickets (Saturday & Sunday): 270 pesos (click here to buy)
Saturday Spectator Tickets: 180 pesos (click here to buy)
Sunday Spectator Tickets: 180 pesos (click here to buy)
Team passes are available for this open LAN event for teams of all skill levels. Team passes will be open to Latin American teams first for a pre-sale opportunity. International teams will be able to purchase passes starting Friday, December 23 at 10:00 AM CT. Please note that Open Bracket play will begin on Friday, January 20 at 3:00 PM CT and pool play teams must be available for Media Day on Friday, January 20 as well.
Team Pass Information:
Latin American Team Pass Pre-Sale begins: Friday, December 16 at 10:00 AM CT (click here to purchase Latin American team passes)
International Team Pass Sale begins: Friday, December 23 at 10:00 AM CT (click here to purchase International team passes)
Please note that any international teams attempting to purchase team passes during the pre-sale will not be registered or refunded.
Countries included in the Latin American region, roster rules, and age eligibility are included in the Gears Pro Circuit Handbook here and Gears Pro Circuit Program Information here. Matches will be played on Gears of War 4 on Xbox One, 5v5, on the competitive Escalation game mode.
Pool Play Deadline: Pool play teams must purchase team passes and submit their rosters to firstname.lastname@example.org by January 2 at 11:59 PM ET.
Open Bracket Deadline: Open bracket teams must purchase team passes and submit their rosters to email@example.com by January 16 at 11:59 PM ET.
We look forward to seeing spectators and teams at the Gears Pro Circuit Mexico City Open. Representatives from The Coalition and Xbox will also be attending to meet fans and spectate the event. Both fans and teams will be entered into raffles for special prizes and giveaways.
There’s no event like a Gears of War event! See you there.
ES: Los pases de equipo estarán disponibles para este evento abierto LAN para equipos de todos los niveles de habilidad. Los pases de equipo estarán abiertos primero en preventa para equipos latinoamericanos. Los equipos internacionales podrán comprar pases a partir del viernes 23 de diciembre a las 10:00 AM CT. Las partidas serán jugadas en Gears of War 4 en Xbox One, 5v5, en el modo competitivo de Escalada.
Para conocer que países están incluidos en la región de Latinoamérica, las reglas y la elegibilidad de edad, dar click en Gears Pro Circuit Handbooks y en Gears Pro Circuit Program Information .
Información sobre boletos de Espectador:
-Boletos de espectador del sábado: 180 pesos (da clic aquí para comprar)
-Boletos de espectador del domingo: 180 pesos (da clic aquí para comprar)
-El abono para ambos dias: 270 pesos (da clic aquí para comprar)
Información del pase de equipos:
-La preventa del pase de equipo para Latinoamérica empieza: viernes 16 de diciembre a las 10:00 AM CT (da clic aquí para comprar los pases de equipos latinoamericanos)
-La venta de los pases de equipos internacionales empieza: viernes 23 de diciembre a las 10:00 AM CT (da clic aquí para comprar los pases de equipos internacionales)
- Los equipos de "grupo abierto" y "pool play" empiezan a jugar el Viernes, 20 de enero
Plazo para jugar por la bolsa acumulada:
-Los equipos deberán comprar sus pases de equipo y enviar sus listas antes de la fecha límite a firstname.lastname@example.org antes del 2 de enero a las 11:59 PM ET.
Plazo de brackets abiertos:
-Los equipos de bracket abierto deberán comprar sus pases de equipo y enviar sus listas a email@example.com antes del 16 de enero a las 11:59 PM ET.
Representantes de The Coalition y Xbox estarán presentes en el evento para saludar a los fans y disfrutar del talento de los mejores jugadores de GOW4 del mundo. Tanto los fans como los equipos participarán en rifas para obtener premios y regalos especiales.
¡No hay evento alguno como el de Gears of War! Los vemos ahí.
PT: Data: Sábado, 21 de janeiro, e domingo, 22 de janeiro de 2017 (Equipes do grupo aberto começam a jogar na sexta-feira, dia 20 de janeiro)
Equipes do grupo aberto y "pool play" começam a jogar na sexta-feira, dia 20 de janeiro
Hora de início: 14:00 horas BR sábado e domingo (Equipes do grupo aberto começam a jogar às 19:00 horas BR, na sexta-feira, dia 20 de janeiro)
Local: Cidade do México.
Lugar: Auditório Blackberry.
Endereço: Puerta Condesa Las Américas, Calle Tlaxcala 160, Cuauhtemoc, Hipódromo Condesa, 06170 Cidade do México.
Ingressos de espectador para o fim de semana (Sábado e domingo): 270 pesos (clique aqui para comprar)
Ingressos de espectador no sábado: 180 pesos (clique aqui para comprar)
Ingressos de espectador no domingo: 180 pesos (clique aqui para comprar)
Os ingressos para equipes de todos os níveis estarão disponíveis para este evento aberto LAN. Os ingressos de equipe estarão primeiro na pré-venda para grupos latino-americanos. As equipes internacionais poderão comprar os ingressos a partir de sexta-feira, 23 de dezembro, às 14:00 horas BR. Por favor, considere que os jogos de grupo aberto começarão na sexta-feira 20 de janeiro, às 19:00 horas BR. Já as equipes que disputarão pelo prêmio acumulado deverão estar disponíveis para a Media day – coletiva de imprensa na sexta-feira, 20 de janeiro.
Informação sobre os ingressos para equipes:
A pré-venda do ingresso de equipe para América Latina começa: sexta-feira, 16 de dezembro, às 14:00 horas BR (clique aqui para comprar os ingressos das equipes latino-americanos)
A venda dos ingressos de equipes internacionais começa: sexta-feira 23 de dezembro às 14:00 horas BR (clique aqui para comprar os ingressos das equipes internacionais)
Por favor, considere que qualquer equipe internacional que tente comprar ingressos de equipe durante a pré-venda não será registrada nem terá reembolso.
Países da América Latina - regras e elegibilidade de idade estão detalhadas em Gears Pro Circuit Handbooks e Gears Pro Circuit Program Information . As partidas serão jogadas em Gears of War 4 no Xbox One, 5v5, no modo competitivo de Escalada.
Prazo para jogar pelo prêmio acumulado: as equipes deverão comprar seus ingressos e enviar suas listas antes do dia 2 de janeiro, até às 23:59 BR para firstname.lastname@example.org
Prazo para grupos abertos: Equipes de grupo aberto deverão comprar seus ingressos e enviar suas listas para email@example.com antes do dia 16 de janeiro até às 23:59 BR.
Esperamos ver os espectadores e as equipes no aberto de Gears Pro Circuit da Cidade do México. Representantes do The Coalition e Xbox também assistirão a competição para conhecer os fãs e estarão como espectadores no evento. Fãs e equipes participarão de rifas para concorrer a prêmios e presentes especiais.
Não existe evento como de Gears of War! Nos vemos lá.
The Gears Pro Circuit is an 18+ program. For live events, competitors must be 18 years of age or older. Exceptions may be made for players 16 & 17 years of age with a parental consent form. Spectators must be 13 years of age or older with parental consent form, and spectators under 16 years of age will need to be accompanied by a parent or legal guardian. Online competitions may be entered by players 13+ with the supervised purchase from a parent or guardian for any players under the age of 18.
You are now able to book LATAM Team tickets for the Mexico Open. Click here.
WARNING: Latin American Team Pre-Sale is Available until December 22. International (non-Latam) teams may purchase team passes starting Friday, December 23 at 9 AM PT.
Non-Latam teams that attempt to purchase team passes before this date will not be registered for the event and will not receive a refund.*
Pool Play Teams: Must purchase team pass and submit roster to firstname.lastname@example.org by January 2, 11:59 PM ET)
Open Bracket Teams: Must purchase team pass by January 16. Teams may change rosters until January 16, 11:59 PM ET. Roster changes may be submitted to email@example.com.
For more detailed information on the Gears eSports Pro Circuit and online competitions, please visit www.gears.gg.
* LATAM countries:
- Costa Rica
- Dominican Republic
- El Salvador
- Puerto Rico
Do you want to support your favourite team, as they compete in the Gears Pro Circuit? You can!
If you can't make it to Mexico City, you can watch all the action live from live.gearsofwar.com.
Gears of War 4 Pro Circuit - Mexico - Rules
Gfinity/Gamelta will be hosting the Gears of War 4 Pro Circuit - Mexico tournament (the “Tournament”), in accordance with: (i) the Gears of War 4 Pro Circuit 2016-2017 Handbook (the “Handbook”); (ii) the Gears eSports Code of Conduct; and (iii) these official rules (“Official Rules”). If there is an inconsistency between the Handbook and these Official Rules, these Official Rules shall control. By participating in the Tournament, each participant agrees to abide by the Handbook, these Official Rules, the decisions of Gfinity/Gamelta (which shall be final and binding in all respects) and to be contacted by Gfinity/Gamelta or their agents by email, mail and/or telephone regarding the Tournament.
1. Full information regarding team passes and roster submission can be found on the Gears of War website at https://gearsofwar.com/en-us/esports/Mexico-City-Info
2. Open Bracket
1. The Open Bracket will have between 32 Teams.
2. Open Bracket teams may have 1 member from a different region but will be placed into the bottom of the bracket.
2. The Open Bracket will be Double Elimination. After losing a Match in the Winners Bracket, Teams will enter the Losers Bracket. A Match loss in the Losers side of the Bracket will result in elimination from the Tournament.
3. All Rounds will be Best of 3.
4. When 4 Teams remain in the Open Winners Bracket, they will be placed into Pool Play.
5. When 4 Teams remain in the Open Losers Bracket, they will be placed in Championship Bracket Losers Round 1.
1. Registered Teams will be seeded for the Open Bracket by their total Gears Pro Points as of 11:00AM ET on Monday 16th January.
2. Incomplete Teams will be seeded last.
3. Teams that are completed after the Open Bracket is seeded will be seeded last, regardless of their Pro Points.
3. Pool Play
1. Pool Play will have 4 Pools of 4 Teams
2. All Matches will be Best of 3.
3. Teams will play one Match against each of the other Teams in their Pool.
4. Teams finished their Pool in 1st and 2nd Place will be placed in the Championship Winner Bracket Round 1. Teams finishing their Pool in 3rd will be placed in Championship Bracket Losers Round 2. Teams finishing their Pool in 4th Place will be placed in Championship Bracket Losers Round 1.
1. Pools will consist of: Top 8 European Gears Pro Points Teams, Top 3 North American Gears Pro Points Teams, Top 1 Latin American Gears Pro Points Team.
2. Teams will be seeded for Pool Play by the rosters submitted before the start date of the tournament.
3. To be eligible for Pool Play, teams must have 5 members of the same region.
4. Pool Play Seeds will be determined after Teams have already been assigned to a Pool.
5. A Pool Play Team’s Seed is used to govern Side Choices and Main Stage Seating.
6. The final 4 Open Winners Bracket Teams will be seeded #13-16 for Pool Play based on their Open Bracket Seed.
7. The #13 Seed will be added to Pool D, #14 Seed will be added to Pool C, #15 Seed will be added to Pool B, and #16 Seed will be added to Pool A.
3. Ranking & Tiebreakers
1. Pool Play Ranking (1st-4th) will be determined using each Team’s Record of Matches won and lost.
2. Pool Play Standings ties will be broken using Head to Head Match Winning Percentage (Pool Play Matches Won vs. Tied Teams / Pool Play Matches Played vs. Tied Teams).
3. If Head to Head Match Winning Percentage can’t break a tie, Head to Head Game Winner Percentage (Pool Play Games Won vs. Tied Teams / Pool Play Games Played vs. Tied Teams) will be used to break the tie.
4. If Head to Head Game Winning Percentage can’t break a tie, Overall Game Winning Percentage (Pool Play Games Won / Pool Play Games Played) will be used to break the tie.
5. The higher number will win all of the aforementioned tiebreakers.
6. If the aforementioned Tiebreakers can’t break a tie for 3rd place, the tie will be broken by Pool Play Seed with the higher seed winning the Tiebreaker. The highest seed is 1.
7. If the aforementioned Tiebreakers can’t break a tie for 1st place or 2nd place, the tied Teams will be scheduled to play a Best of 1 Game Round Robin tiebreaker. The Tiebreaker Game Mode will be Escalation. Map will be chosen at random and faction choice will be given to the higher seed. After each Team has played all other tied Teams on the Tiebreaker Map, their records of Games Won and Games Lost will be used to break the tie. If there is still a tie that can’t be broken by the aforementioned tiebreakers, an additional Best of 1 Game Round Robin Tiebreaker(s) will be played until the tie can be broken.
8. If there is a tie involving more than two teams and a Tiebreaker resolved the tie for a Team(s), but leaves at least two Teams tied, the tie(s) that remains will be broken by starting over with the Head to Head Match Winning Percentage Tiebreaker.
4. Replacement Teams
1. If a Pool Play Team chooses not to participate in the Tournament and notifies Gfinity/Gamelta prior to the start of the Tournament, Gfinity/Gamelta reserves the right to replace the Team with a Team of their choice.
2. If a Pool Play Team chooses not to participate in the Tournament and notifies Gfinity/Gamelta after the start of the Tournament, a Replacement Team will not be selected to take their place.
3. If a Replacement Team is needed for Pool Play and all Pools have been set, the Replacement Team will be given the #12 Seed and will be assigned to the same Pool as the Team they have replaced. As a result, other Pool Play Teams may see their Seed change. However, all other Pool Play Teams will keep their Pool assignment.
4. Championship Bracket
1. Championship Bracket will be Double Elimination.
2. All Matches will be Best of 3 and use Escalation Game Mode.
3. Championship Bracket Winners Bracket will be conducted as follows:
1. Round 1 Match #1 = Pool A 1st Place vs Pool C 2nd Place
2. Round 1 Match #2 = Pool D 1st Place vs Pool B 2nd Place
3. Round 1 Match #3 = Pool C 1st Place vs Pool A 2nd Place
4. Round 1 Match #4 = Pool B 1st Place vs Pool D 2nd Place
5. Semifinal #1 = Round 1 Match #1 Winner vs Round 1 Match #2 Winner
6. Semifinal #2 = Round 1 Match #3 Winner vs Round 1 Match #4 Winner
7. Final = Semifinal #1 Winner vs Semifinal #2 Winner
4. After Losing a Match in the Championship Winners Bracket, Teams will enter the Championship Losers Bracket. A Match loss in the Championship Losers Bracket or the Grand Final will result in elimination from the Tournament.
5. When one Team remains in both the Championship Winners Bracket and the Championship Losers Bracket those Teams will compete against each other in the Grand Final.
6. The Grand Final will begin with an initial Match. If the Winners Bracket Team wins the initial match, they will win the tournament.
7. If the Losers Bracket Team wins the initial match, a second match must be played. The winner of the second match will win the tournament.
1. Pool Play Teams will keep their Pool Play Seed in the Championship Bracket.
2. The final 4 Open Losers Bracket Teams will be seeded #17-#20 for the Championship Bracket based on their Open Bracket seed.
1. Players must provide their own controller, micro USB cable, headset, and earbuds. Players are responsible for ensuring the proper function of this equipment. Games will not be paused or ended in order to resolve an issue with this equipment or any audio malfunction.
2. Players must use the Console, Monitor, and Network Equipment provided by Gfinity/Gamelta. Xbox One is the official console for the Tournament. Players competing on the Main Stage must use the Headset provided by Gfinity/Gamelta. If a Player finds that an issue has occurred with any of this equipment, they should notify a Tournament Official immediately. If the Tournament Official is able to confirm that an issue has occurred, they will determine whether the Round/Game should be restarted, the Game win should be awarded to a Team, or the conditions under which the Round/Game should be resumed.
3. If a Game malfunction occurs and the cause can’t immediately be identified, a Tournament Official may call for the Game to be ended in order to investigate further.
4. All Player equipment is subject to approval. Gfinity/Gamelta reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.
5. Players may not use a Turbo controller or a Button Macro controller. Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.
6. Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics. Players are allowed to make cosmetic changes to their controller.
7. Players may not compete with batteries in their controller. Players must maintain a wired connection with their Xbox One. Players may not use a Play and Charge Kit.
8. Players may not use a Keyboard or a Mouse.
9. Player-provided Headsets may be used. Players may not use a Wireless headset or a headset that requires an outlet for power.
10. Coaches are allowed connect or wear earbuds or a headset.
11. Players competing on the Main Stage must wear their earbuds in their ears and the Gfinity/Gamelta -provided headset over their ears for the duration of all Games.
12. Teams that break an Equipment Rule #5-11 will be given a Warning. After the first Warning, each subsequent Warning that a Team receives will result in a Forfeit of the Game.
1. Any sign of cheating may result in a Forfeit of the Game/Match and/or disqualification from the Tournament.
2. Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game. Players/Teams that are disqualified during a Game must quit out of the Game. Players/Teams that are disqualified won’t receive any benefits (Prize, Pro Points, etc.) for their ranking in the Tournament. Such Players/Teams may also be subject to a Temporary Ban from the Gfinity/Gamelta Website and/or a Ban from a future Tournament(s).
3. All Player and Coach apparel must be approved by Gfinity/Gamelta. Gfinity/Gamelta reserves the right to require the removal of unapproved apparel as well as the right to disqualify a Player/Team for wearing unapproved apparel.
4. Teams must have all five Players present in order to start a Game. A Team will Forfeit Game 1 if they don’t have all five Players present by 5 minutes after a Match’s scheduled start time (Grace Period). If a Team forfeited Game 1, they will Forfeit the Match if they don’t have at least three Players present by 15 minutes after the Match’s scheduled start time. Teams that played a previous Game(s) in a Match will Forfeit a Game 2, 3, etc. if they don’t have all five Players present by five minutes after the conclusion of the previous Game (Grace Period). If a Match hasn’t begun by 15 minutes after the scheduled start time and neither Team has at least three Players present, the Match win may be awarded to the higher seeded Team. If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the Station’s preceding Match.
5. If their Match has not been completed, Players may ask their Referee for permission to leave their Station. Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request. Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) hasn’t returned by the end of their Referee’s set time limit. Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.
6. Teams may ask their Tournament Director for an extended break between Matches. The Tournament Director may set a time limit by the end of which the Team must report to their upcoming Match’s Station or they may also deny the Team’s request. Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if they haven’t reported to their upcoming Match’s Station by the end of their Tournament Director's set time limit.
7. Coaches may speak with their Players during and between Games.
8. In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun. In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted.
9. Teams may request that they be allowed to concede victory of a Game. Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.
10. Requests made pertaining to General Rules 8-9 will be decided upon by the Tournament Director.
11. Language used in Team communication will be governed by the Gears of War 4 Conduct Rules.
1. Players competing will use a provided profile for all Matches.
2. For all Main Stage Matches, the higher seeded Team must occupy the right side booth, and the lower seeded team must occupy the left side booth.
3. Players will have five minutes before the start of a Match and one minute in between each Game to adjust their Equipment and Options, and ensure their headset is functioning properly. Five-minute time limits will begin after all Players are seated. One-minute time limits will begin at the conclusion of the preceding Game.
4. No warm-up or practice Games are permitted once the Match’s first Game has begun.
5. Players and Coaches may not look at an opposing Player’s Monitor. Players may not look at an opposing Player’s projected screen during a Game.
6. Players and Coaches may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller during a Game. Coaches may not touch a teammate’s controller during a Game.
7. Players may not move their Character outside of the normal boundaries of a Map. Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.
8. Breaking a Gameplay Rules #1-7, or breaking Character Restrictions as defined in the Handbook may result in a Forfeit of the Game.
9. If a Round/Game is started without the approval of a Tournament Official, it will be restarted from the beginning.
10. If a Player or Gfinity/Gamelta Staff member fails to load into a Round/Game or loses their connection to the Game during or prior to the pre-Game Match timer, the Round/Game must be restarted from the beginning.
11. If a Gfinity/Gamelta Staff member disconnects from a Game after the pre-Game Match timer has ended, but all Players remain in the Game, the Game must continue.
12. Players who voluntarily disconnect from a Game before it has ended, will be allowed to rejoin the Game, but a Team may Forfeit the Game if all of their Players disconnect without a Tournament Official’s permission.
13. Players who end a Game without a Tournament Official’s permission, or switch their faction after the pre-Game Match timer has ended, may Forfeit the Round/Game. If a Player disconnects after the pre-Game Match timer has ended, ending the Game without a Tournament Official’s permission will result in a Forfeit of the Round/Game.
14. If a Player finds that their Character hasn’t respawned after the proper amount of time, they should notify a Tournament Official immediately. If the Tournament Official is able to confirm that this has occurred, they will determine whether the Round/Game should be restarted, the Game win should be awarded to a Team, or the conditions under which the Round/Game should be resumed.
15. Teams must use Full Screen (1 Player per Monitor) for all Games.
16. Players should set their faction in the lobby. If a Player is ever a member of the wrong side after the pre-Game Match timer has expired, their Team may Forfeit the Game.
1. Spectators may not stand within two feet of a seated Player.
2. Spectators may not touch a Player.
3. Spectators may not interfere with a Referee’s ability to preside over a Match.
4. Spectators may not touch or get on a Main Stage or team booths.
5. Spectators may not attempt to coach a Player/Team.
6. Spectators must heed all warnings and follow all instructions given by Gfinity/Gamelta Staff.
7. Spectators may be made to move, made to leave an area, or removed from the venue, at any time, for any reason.
1. Players and Coaches may not eject a disc from a Console, use a memory card or USB flash drive, unplug anything from a Monitor, Console, or audio equipment, or touch power units without a Tournament Official’s permission.
2. Players and Coaches may not move a Monitor, Console, or audio equipment without a Tournament Official’s permission.
3. Players and Coaches may not adjust Monitor Settings, other than Volume, without a Tournament Official’s permission.
4. Players may not communicate with a Spectator, or a Player other than a teammate or an opponent(s).
5. Players and Coaches may not use vulgar language in excess. Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match or a single use of vulgar language that is audible to Spectators of another Match.
6. Coaches may not taunt an opposing Player or Coach. Taunting of an opposing Player or Coach is defined as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.
7. Players may not chat about companies, sponsors, or products.
8. Players/Teams may not use a Match’s designated Station for Warm-Up Games during, or prior to the start of, a Match without a Tournament Official’s permission.
9. Players/Teams that haven’t been eliminated from the Tournament have priority over other Players/Teams regarding the use of Stations for Warm-Up.
10. Technical Foul
1. Players and Coaches may not stand on chairs, tables, or other Gfinity/Gamelta equipment.
2. Players and Coaches may not verbally abuse a Tournament Official. Verbal abuse of a Tournament Official includes, but is not limited to, the use of vulgar language directed at a Tournament Official, the use of insulting words or gestures directed at a Tournament Official, and excessive argument with a Tournament Official that results in a delay of a Match.
3. Players and Coaches may not direct vulgar language at a Player, Coach, or Spectator.
4. Players and Coaches may not incite Spectators into taunting a Player, Coach, or Spectator.
5. Players and Coaches may not taunt or celebrate in excess. Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent(s). Post-Match interactions between opponents must be limited to acts of sportsmanship.
6. Players and Coaches may not engage in unsportsmanlike physical contact.
7. Players and Coaches may not throw anything in the direction of an opponent.
8. Players and Coaches may not throw anything into the audience that could cause injury.
1. Players/Teams are expected to put forth their best effort in all Games.
2. Players, Coaches, Managers, and Owners may not participate in Fantasy Sports or gambling that use the stats or results of this Tournament.
3. Players/Teams may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets.
4. Players and Coaches are expected to treat all members of Gfinity/Gamelta Staff, and Sponsors, with respect.
5. Public discussions of, or agreements to, avoiding the use of abilities, items, weapons, or strategies are prohibited.
6. Public statements made about private information, unofficial Roster changes, and disparaging remarks made about Gfinity/Gamelta or its partners are prohibited.
1. Players and Coaches found to have broken a Foul rule will be issued a Foul. For every two Fouls that a Player or Coach receives, they will be issued a Technical Foul.
2. Players and Coaches found to have broken a Technical Foul Rule will be issued a Technical Foul. If a Player or Coach receives a Technical Found, the opposing Team will be allowed to switch Side Choice for 1 upcoming Game in the Match. If necessary, these penalties will be carried over from one Match to the next or one Tournament (Online or Offline) to the next. If a penalty is carried over from one Tournament to the next, it will be carried over by only the Player or Coach who received the Technical Foul.
3. Violations of any of the Additional Rules may result in a Forfeit of the current Match and/or all future Matches in the Tournament (Disqualified). The Team may also be forced to continue the Tournament shorthanded.
4. Teams that Forfeit a Match and Players, Coaches, Managers, and Owners found to have broken any Conduct Rules may be subject to penalties such as a Temporary Ban from the Gfinity/Gamelta website, Forfeit of a Prize, a Fine, and/or a Ban from a future Tournament(s).
5. Tournament Officials may issue a Foul, Technical Foul, or Disqualify a Player/Team for acts of misconduct not listed in the Conduct Rules.
*A Spectator is anyone who is not currently competing in a Match. Therefore, Players and Coaches shall be considered Spectators when they are not competing in a Match. The start of a Match is marked by all Players seated at the Station prior to the start of Game 1 and the end of a Match is marked by a Team winning the Match’s final Game.
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