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Gears Pro Circuit Paris

Gears Pro Circuit Paris

The Competition

The Coaltion, Xbox et Gfinity sont heureux de pouvoir annoncer « The Gears Pro Circuit Paris Open » qui a lieu en France à Paris dans La Gaîté Lyrique, du Vendredi  5 jusqu’au Dimanche 7 mai 2017. La vente des tickets est ouvert dès maintenant et les équipes peuvent trouver des informations supplémentaires un peu plus bas pour le ‘Team Pass’.

L'open de Paris du circuit pro Gears est un événement LAN public auquel participent les meilleures équipes internationales des quatre coins du monde, ainsi que des équipes européennes locales s'affrontant en Pool Play et en Open Bracket pour une dotation de 100 000 $. L'événement est ouverte aux joueurs et équipes de tout niveau. Les spectateurs pourront regarder les meilleures équipes jouer sur la scène principale et profiter de la passion et de l'énergie des équipes et joueurs de la zone Open Bracket. Les billets de spectateur incluent l'accès aux deux zones.


EN: The Coalition, Xbox and Gfinity, are proud to announce The Gears Pro Circuit Paris Open taking place in Paris, France at La Gaîté Lyrique from Friday, May 5th to Sunday, May 7th 2017. Tickets are on sale now for spectators and teams can find out more information below about team passes.

The Gears Pro Circuit Paris Open is an open LAN event featuring the top international teams from around the world as well as local European teams competing in pool play and an open bracket for a starting $100,000 USD. The event is open to players and teams of all skill levels. Spectators can watch the top teams play on main stage as well as enjoy the passion and energy of the open bracket area with many teams and players competing. Spectator tickets include access to both areas.


INFORMATIONS SPECTATEURS

Début de la vente de billets de spectateur : samedi 8 avril à 17 h CEST
*Billets non remboursables et non cessibles.
Date : vendredi 5 mai 2017 – dimanche 7 mai 2017 (Heures de début et de fin à venir)

Vendredi 5 mai: Les portes ouvrent à partir de 12PM pour les spectateurs. Les équippes doivent arriver avant 11AM pour le tournoi qui débute à 12AM, heure locale. Le tournoi termine à 10:45 PM.                                    

Samedi 6 mai: Les portes ouvrent à partir de 9:30 AM pour les spectateurs. Les équippes doivent arriver avant 9 AM pour le tournoi qui débute à 10 AM, heure locale. Le tournoi termine à 10:45 PM.                

Dimanche 7 mai: Les portes ouvrent à partir de 9:30 AM pour les spectateurs. Les équippes doivent arriver avant 9 AM pour le tournoi qui débute à 10 AM, heure locale. Le tournoi termine à 8:00 PM.

Ville : Paris, France
Lieu : La Gaîté Lyrique. Adresse : 3 bis Rue Papin, 75003 Paris, France

Ticket Weekend Spectateur : (Vendredi, Samedi & Dimanche) 16 Euros (cliquez ici pour commander)

Ticket Vendredi  Spectateur : 8 Euros (cliquez ici pour commander)

Ticket Samedi Spectateur : 8 Euros (cliquez ici pour commander)

Ticket Dimanche Spectateur : 8 Euros (cliquez ici pour commander)

Les ‘Team Pass’ pour cet évènement LAN sont accessibles à chaque équipe de tout niveau. Les ‘Team Pass’ seront d’abord disponibles pour les équipes européenes. Les équipes internationales pourront ensuite acheter un ‘Team Pass’ le lendemain. S’il vous plaît notez bien que le « Open Bracket play » commencera le matin/début midi du Vendredi 5 mai et les « pool play teams » doivent être présentes le matin du Vendredi 5 mai pour répondre aux médias.


EN: SPECTATOR INFORMATION

Date: Friday, 5th May, 2017 – Sunday, 7th May, 2017

Friday May 5: Doors open to spectators at 12 PM. Teams must arrive by 11 AM for tournament start at 12 noon local time. Finishes at 10:45 PM.

Saturday May 6: Doors open to spectators at 9:30 AM. Teams must arrive by 9 AM for tournament start at 10 AM local time. Finishes at 10:45 PM.
Sunday May 7: Doors open to spectators at 9:30 AM. Teams must arrive by 9 AM for tournament start at 10 AM local time. Finishes at 8:00 PM.

City: Paris, France
Venue: La Gaîté Lyrique. Address: 3bis Rue Papin, 75003 Paris, France

Weekend Spectator Tickets: (Friday, Saturday & Sunday) 16 Euros (click here to buy)

Friday Spectator Tickets: 8 Euros (click here to buy)

Saturday Spectator Tickets: 8 Euros (click here to buy)
Sunday Spectator Tickets: 8 Euros (click here to buy)

Team passes are available for this open LAN event for teams of all skill levels. Team passes will be open to European teams first for a pre-sale opportunity. International teams will be able to purchase one day after. Please note that Open Bracket play will begin on Friday, May 5th in the morning/early afternoon and pool play teams must be available for Media Day the morning of Friday, May 5th.


INFORMATIONS DU TEAM PASS La prévente des ‘Team Pass’ européen commence le Samedi 8 Avril à 4 :00 PM BST (8 :00 AM PT, 11 :00 AM ET) (cliquez ici pour la prévente ‘Team Pass’ européen)                                                   

*La liste de l’équipe doit être transmise lors de la commande, tous les joueurs doivent résider dans l’Europe. Non remboursable et non transférable.

*S’il vous plaît notez bien que toute équipe internationale qui achète un ‘Team Pass’ lors de la prévente européenne ne sera ni enregistrée ni remboursée.

La vente des ‘Team Pass’ inernationaux commence le Dimanche 9 avril à 6:00 PM BST (10:00 AM PT, 2:00 PM ET)  (commander ici pour un ticket d’équipe international)                                                     

*La liste d’équipe doit être transmise lors de la commande. Non remboursable et non transférable.                                       

Les pays qui sont inclus dans la région européenne, les règles sur les listes des équipes et restrictions d’âge sont écrits ici dans la « Gears Pro Circuit Handbook Information  Gears Pro Circuit Program Information here». Chaque match est joué surs Gears of War 4 sur Xbox One, 5v5, dans le mode compétitif « Escalation ».

Pool Play Deadline : Les Pool Play teams doivent acheter un ‘Team Pass’ et envoyer la liste d’équipe à leagueops@gfinity.net avant le 17 avril à 6:00 AM EDT (11:00 AM BST).             

Open Bracket Deadline : Les Open bracket teams doivent acheter un ‘Team Pass’ et envoyer la liste d’équipe à leagueops@gfinity.net avant le 1er mai à 6:00 AM EDT (11:00 AM BST).              

Vous pouvez dès maintenant commander des ‘Team Pass’ européen pour le Paris Open. Cliquez ici.                       

ATTENTION : La prévente européenne est disponible jusqu’au Dimanche 9 avril. Les équipes internationaux (non-européen) et européens peuvent commander ‘Team Pass’ dès le Dimanche 9 avril à partir de 6:00 PM BST.


EN: TEAM PASS INFORMATION

European Team Pass Pre-Sale begins: Saturday, April 8 at 4:00 PM BST (8:00 AM PT, 11:00 AM ET) (click here to purchase European pre-sale team passes)
*Full team rosters must be submitted, all 5 players must reside in Europe. Non-refundable and non-transferable.
*Please note that any international teams attempting to purchase team passes during the European pre-sale will not be registered or refunded.

International Team Pass Sale begins: Sunday, April 9 at 6:00 PM BST (10:00 AM PT, 2:00 PM ET) (click here to purchase International team passes)
*Full team rosters must be submitted. Non-refundable and non-transferable.

Countries included in the European region, roster rules, and age eligibility are included in the Gears Pro Circuit Handbook here and Gears Pro Circuit Program Information here. Matches will be played on Gears of War 4 on Xbox One, 5v5, on the competitive Escalation game mode.

Pool Play Deadline: Pool play teams must purchase team passes and submit their rosters to leagueops@gfinity.net by April 17th 6:00 AM EDT (11:00 AM BST).

Open Bracket Deadline: Open bracket teams must purchase team passes and submit their rosters to leagueops@gfinity.net by May 1st at 6:00 AM EDT (11:00 AM BST).

You are now able to book European Team tickets for the Paris Open. Click here.

WARNING: European Team Pre-Sale is Available until Sunday April 9. International (non-European) and European teams may purchase team passes starting Sunday, April 9 at 6:00 PM BST.


Pool Play Teams : obligés de commander un ‘Team Pass’ avant le 17 avril et d’envoyer une liste par le web formulaire qui est envoyé à l’acheteur du ‘Team Pass’ et les membres de l’équipe décrits inscrits lors de la commande du ‘Team Pass’. Ce formulaire doit être complété et envoyé avant le 17 Avril à 6:00 AM EDT (11:00 AM BST). En aucun cas le formulaire est accepté par email. Des changements éventuels au formulaire peuvent se réaliser après cette date et doivent être envoyés à leagueops@gfinity.net par contre, après la fermeture des listes les équipes seront placés dans le bas du ‘open brakcet’.

Open Bracket Teams : obligés d’acheter un ‘Team Pass’ avant le 1er mai. Les équipes peuvent changer la liste de l’équipe jusqu’au 1er Mai à 6:00 AM EDT (11:00 AM BST). Des changements d’équipe peuvent être envoyés à leagueops@gfinity.net .                        

Open Bracket Teams : obligés de commander un ‘Team Pass’ avant le 1er mai et d’envoyer une liste par le web formulaire qui est envoyé à l’acheteur du ‘Team Pass’ et les membres de l’équipe décrits inscrits lors de la commande du ‘Team Pass’. Ce formulaire doit être complété et envoyé avant le 1er mai à 6:00 AM EDT (11:00 AM BST). Le formulaire doit être envoyé par le web formulaire même si la liste de l’équipe n’a pas changé depuis la commande du ‘Team Pass’. En aucun cas le formulaire est accepté par email. Des changements éventuels au formulaire peuvent se réaliser après cette date et doivent être envoyés à leagueops@gfinity.net par contre, après la fermeture des listes les équipes seront placés dans le bas du ‘open brakcet’.                                            

Les équipes ne peuvent ni vendre ni transmettre un ‘Team Pass’. La liste d’équipe envoyé doit au moins présenter 2 joueurs de la liste envoyé lors de la commande du ‘Team Pass’, sinon le ‘Team Pass’ n’est plus valide.

Pour des informations plus détaillés de Gears eSports Pro Circuit et compétitions en ligne, conseiller www.gears.gg


EN: Pool Play Teams: Must purchase team pass by April 17 and submit roster via a webform that will be emailed to the pass purchaser and teammates listed on the original pass purchase. This form must be completed by April 17 6:00 AM EDT (11:00 AM BST). Official roster submissions will not be accepted by email. After this date, roster changes may be submitted to leagueops@gfinity.net however after roster lock teams will be removed from pool play and placed at the bottom of the open bracket.

Open Bracket Teams: Must purchase team pass by May 1st. Teams may change rosters until May 1st, 6:00 AM EDT (11:00 AM BST). Roster changes may be submitted to leagueops@gfinity.net.

Open Bracket Teams: Must purchase team pass by May 1stand submit roster via a webform that will be emailed to the pass purchaser and teammates listed on the original pass purchase. This form must be completed by May 1st at 6:00 AM EDT (11:00 AM BST). You must submit via webform even if your roster has not changed since pass purchase. Official roster submissions will not be accepted by email. After this date, roster changes may be submitted to leagueops@gfinity.net however after roster lock, teams will be placed at the bottom of the open bracket.

Teams may not sell or transfer passes. The submitted team roster must have at least 2 players from the original roster submitted at team pass purchase time, or the pass will be forfeited.

For more detailed information on the Gears eSports Pro Circuit and online competitions, please visit www.gears.gg.


 Europe:

  • Åland
  • Albanie
  • Andorre
  • Arménie
  • Autriche
  • Belgique
  • Bosnie-Herzégovine
  • Bulgarie
  • Croatie
  • Cyprus
  • République Tchèque
  • Danemark
  • Estonie
  • Îles Féroé
  • Finlande
  • France
  • Allemagne
  • Grèce
  • Groenland
  • Hongrie
  • Islande
  • île de Man
  • Italie
  • Lettonie
  • Principauté de Liechtenstein
  • Lituanie
  • Luxembourg
  • Macédoine
  • Malte
  • Moldavie
  • Monaco
  • Monténégro
  • Pays-Bas

EN: Europe:

  • Åland
  • Albania
  • Andorra
  • Armenia
  • Austria
  • Belgium
  • Bosnia Herzegovina
  • Bulgaria
  • Croatia
  • Cyprus
  • Czech Republic
  • Denmark
  • Estonia
  • Faroe Islands
  • Finland
  • France
  • Germany
  • Greece
  • Greenland
  • Hungary
  • Iceland
  • Isle of Man
  • Italy
  • Latvia
  • Liechtenstein
  • Lithuania
  • Luxembourg
  • Macedonia
  • Malta
  • Moldova
  • Monaco
  • Montenegro
  • Netherlands
  • Norway
  • Poland
  • Portugal
  • Republic of Ireland
  • Romania
  • Russia
  • San Marino
  • Serbia
  • Slovakia
  • Slovenia
  • Spain
  • Sweden
  • Switzerland
  • Turkey
  • Ukraine
  • United Kingdom
  • Vatican City

Vous pouvez dès maintenant réserver une place pour votre équipe dans Gears Pro Circuit Paris!  

Pour plus d'informations sur Gears eSports Pro Circuit et compétitions en ligne, visitez www.gears.gg .

 

GEARS PRO CIRCUIT MEXICO
GEARS PRO CIRCUIT MEXICO
GEARS PRO CIRCUIT LONDON
GEARS PRO CIRCUIT LONDON

Voulez vous être supporteur de votre équipe lorsque celle-ci participe dans le Gears Pro Circuit? Vous le pouvez!          

Les tickets de spectateur seront disponibles à partir du 8 avril 2017.

Gears Pro Circuit Paris Open - Rules

The Company will be hosting the Gears Pro Circuit Paris Open eSports Event (the “eSports Event”), in accordance with: (i) the Gears of War 4 Pro Circuit 2016-2017 Handbook(the “Handbook”); (ii) the Gears eSports Code of Conduct; and (iii) these official rules (“Official Rules”). If there is an inconsistency between the Handbook and these Official Rules, these Official Rules shall control.  By participating in the eSports Event, each participant agrees to abide by the Handbook, these Official Rules, the decisions of Company (which shall be final and binding in all respects) and to be contacted by Company or their agents by email, mail and/or telephone regarding the eSports Event.

1. Registration

1. Online Registration for the eSports Event will open on 8th April 2017

2. Online Registration for the eSports Event will close on 30th April 2017

3. Team Passes will not be sold at Check-in. Questions regarding a Team Pass must be emailed to Leagueops@Gfinity.net by.

4. The eSports Event Team Pass Price is €200.

5. All Team Pass sales are final. No refunds, transfers, or resales will be granted.

6. All Players must submit their rosters in order to complete their Registration:

             a. For Pool Play teams, by 17th April at 6:00 AM EDT                  

b. For Open Bracket teams, by 1st May at 6:00 AM EDT

2. Open Bracket

1. Format

1. The Open Bracket will allow for up to 20 Teams.

2. The Open Bracket will be Double Elimination. After losing a Match in the Winners Bracket, Teams will enter the Losers Bracket. A Match loss in the Losers side of the Bracket will result in elimination from the eSports Event.

3. All Rounds will be Best of 3.

4. When 4 Teams remain in the Open Winners Bracket, they will be placed into Pool Play.

5. When 4 Teams remain in the Open Losers Bracket, they will be placed in Championship Bracket Losers Round 1.

2. Seeding

  1. Registered Teams will be seeded for the Open Bracket by their total Gears Pro Points as of 6:00 AM EDT on 1st May 2017.
  2. Incomplete Teams will be seeded last.
  3. Teams that are completed after the Open Bracket is seeded will be seeded last, regardless of their Pro Points.
  4. Pool Play Teams will keep their Pool Play Seed in the Championship Bracket.
  5. The final 4 Open Losers Bracket Teams will be seeded #17-#20 for the Championship Bracket based on their Open Bracket seed.

3. Pool Play

1. Format

1. Pool Play will have 4 Pools of 4 Teams

2. All Matches will be Best of 3.

3. Teams will play one Match against each of the other Teams in their Pool.

4. Teams finished their Pool in 1st and 2nd Place will be placed in the Championship Winner Bracket Round 1. Teams finishing their Pool in 3rd will be placed in Championship Bracket Losers Round 2. Teams finishing their Pool in 4th Place will be placed in Championship Bracket Losers Round 1.

 

4. Ranking & Tiebreakers

1. Pool Play Ranking (1st- 4th) will be determined using each Team’s Record of Matches won and lost.

2. Pool Play Standings ties will be broken using Head to Head Match Winning Percentage (Pool Play Matches Won vs. Tied Teams / Pool Play Matches Played vs. Tied Teams).

3. If Head to Head Match Winning Percentage can’t break a tie, Head to Head Game Winner Percentage (Pool Play Games Won vs. Tied Teams / Pool Play Games Played vs. Tied Teams) will be used to break the tie.

4. If Head to Head Game Winning Percentage can’t break a tie, Overall Game Winning Percentage (Pool Play Games Won / Pool Play Games Played) will be used to break the tie.

5. If Overall Game Winning Percentage can’t break a tie, Head to Head Round Winner Percentage (Pool Play Rounds Won vs. Tied Teams / Pool Play Rounds Played vs. Tied Teams) will be used to break the tie.

6. If Head to Head Round Winning Percentage can’t break a tie, Overall Round Winning Percentage (Pool Play Rounds Won / Pool Play Rounds Played) will be used to break the tie.

7. The higher number will win all of the aforementioned tiebreakers.

8. If the aforementioned Tiebreakers can’t break a tie for 3rd place, the tie will be broken by Pool Play Seed with the higher seed winning the Tiebreaker. The highest seed is 1.

9. If the aforementioned Tiebreakers can’t break a tie for 1st place or 2nd place, the tied Teams will be scheduled to play a Best of 1 Game Round Robin tiebreaker. The Tiebreaker Game Mode will be Escalation. Map will be chosen at random and faction choice will be given to the higher seed. After each Team has played all other tied Teams on the Tiebreaker Map, their records of Games Won and Games Lost will be used to break the tie. If there is still a tie that can’t be broken by the aforementioned tiebreakers, an additional Best of 1 Game Round Robin Tiebreaker(s) will be played until the tie can be broken.

10. If there is a tie involving more than two teams and a Tiebreaker resolved the tie for a Team(s), but leaves at least two Teams tied, the tie(s) that remains will be broken by starting over with the Head to Head Match Winning Percentage Tiebreaker.

5. Replacement Teams

1. If a Pool Play Team chooses not to participate in the eSports Event and notifies Company prior to the start of the eSports Event, Company reserves the right to replace the Team with a Team of their choice.

2. If a Pool Play Team chooses not to participate in the eSports Event and notifies Company after the start of the eSports Event, a Replacement Team will not be selected to take their place.

3. If a Replacement Team is needed for Pool Play and all Pools have been set, the Replacement Team will be given the #12 Seed and will be assigned to the same Pool as the Team they have replaced. As a result, other Pool Play Teams may see their Seed change. However, all other Pool Play Teams will keep their Pool assignment.

6. Championship Bracket

1. Format

1. Championship Bracket will be Double Elimination.

2. All Matches will be Best of 3 and use Escalation Game Mode.

3. Championship Bracket Winners Bracket will be conducted as follows:

1. Round 1 Match #1 = Pool A 1st Place vs Pool C 2nd Place

2. Round 1 Match #2 = Pool D 1st Place vs Pool B 2nd Place

3. Round 1 Match #3 = Pool C 1st Place vs Pool A 2nd Place

4. Round 1 Match #4 = Pool B 1st Place vs Pool D 2nd Place

5. Semifinal #1 = Round 1 Match #1 Winner vs Round 1 Match #2 Winner

6. Semifinal #2 = Round 1 Match #3 Winner vs Round 1 Match #4 Winner

7. Final = Semifinal #1 Winner vs Semifinal #2 Winner

4. After Losing a Match in the Championship Winners Bracket, Teams will enter the Championship Losers Bracket. A Match loss in the Championship Losers Bracket or the Grand Final will result in elimination from the eSports Event.

5. When one Team remains in both the Championship Winners Bracket and the Championship Losers Bracket those Teams will compete against each other in the Grand Final.

6. The Grand Final will begin with an initial Match. If the Winners Bracket Team wins the initial match, they will win the eSports Event.

7. If the Losers Bracket Team wins the initial match, a second match must be played. The winner of the second match will win the eSports Event.

7. Equipment

1. Players must provide their own controller, micro USB cable, headset, and earbuds. Players are responsible for ensuring the proper function of this equipment. Games will not be paused or ended in order to resolve an issue with this equipment or any audio malfunction.

2. Players must use the Console, Monitor, and Network Equipment provided by Company.  Xbox One is the official console for the eSports Event.  Players competing on the Main Stage must use the Headset provided by Company.  If a Player finds that an issue has occurred with any of this equipment, they should notify a eSports Event Official immediately.  If the eSports Event Official is able to confirm that an issue has occurred, they will determine whether the Round/Game should be restarted, the Game win should be awarded to a Team, or the conditions under which the Round/Game should be resumed.

3. If a Game malfunction occurs and the cause can’t immediately be identified, a eSports Event Official may call for the Game to be ended in order to investigate further.

4. All Player equipment is subject to approval.  Company reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

5. Players may not use a Turbo controller or a Button Macro controller.  Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

6. Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller.

7. Players may not compete with batteries in their controller.  Players must maintain a wired connection with their Xbox One.  Players may not use a Play and Charge Kit.

8. Players may not use a Keyboard or a Mouse.

9. Player-provided Headsets must utilize a standard 3.5mm stereo headset jack.  Players may not use a Wireless headset or a headset that requires an outlet for power.

10. Coaches are allowed to wear earbuds or a headset to connect to his/her team on featured stations and Main Stage.

11. Players competing on the Main Stage must wear their earbuds in their ears and the Company-provided headset over their ears for the duration of all Games.

12. Teams that break an Equipment Rule #5-11 will be given a Warning.  After the first Warning, each subsequent Warning that a Team receives will result in a Forfeit of the Game.

8. General

1. Any sign of cheating may result in a Forfeit of the Game/Match and/or disqualification from the eSports Event.

2. Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must quit out of the Game.  Players/Teams that are disqualified won’t receive any benefits (Prize, Pro Points, etc.) for their ranking in the eSports Event.  Such Players/Teams may also be subject to a Temporary Ban from Company’s Network of Websites and/or a Ban from a future eSports Event(s).

3. All Player and Coach apparel must be approved by Company. Company reserves the right to require the removal of unapproved apparel as well as the right to disqualify a Player/Team for wearing unapproved apparel.

4. Teams must have all five Players present in order to start a Game. A Team will Forfeit Game 1 if they don’t have all five Players present by 5 minutes after a Match’s scheduled start time (Grace Period). If a Team forfeited Game 1, they will Forfeit the Match if they don’t have five Players present by 15 minutes after the Match’s scheduled start time. Teams that played a previous Game(s) in a Match will Forfeit a Game 2, 3, etc. if they don’t have all five Players present by five minutes after the conclusion of the previous Game (Grace Period). If a Match hasn’t begun by 15 minutes after the scheduled start time and neither Team has five Players present, the Match win may be awarded to the higher seeded Team.  If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the Station’s preceding Match.

5. If their Match has not been completed, Players may ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

6. Teams may ask their eSports Event Director for an extended break between Matches.  The eSports Event Director may set a time limit by the end of which the Team must report to their upcoming Match’s Station or they may also deny the Team’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if they haven’t reported to their upcoming Match’s Station by the end of their eSports Event Director's set time limit.

7. Coaches may speak with their Players during and between Games.

8. In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted.

9. Teams may request that they be allowed to concede victory of a Game.  Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

10. Requests made pertaining to General Rules 8-9 will be decided upon by the eSports Event Director.

11. Language used in Team communication will be governed by the Gears of War 4 - Columbus –  Conduct Rules.

9. Gameplay

1. Players competing will use a provided profile for all Matches.

2. For all Main Stage Matches, the higher seeded Team must occupy the Red side of the Station (right side from the audience perspective) and the lower seeded Team must occupy the Blue side of the Station

3. Players will have five minutes before the start of a Match and one minute in between each Game to adjust their Equipment and Options, and ensure their headset is functioning properly. Five-minute time limits will begin after all Players are seated. One-minute time limits will begin at the conclusion of the preceding Game.

4. No warm-up or practice Games are permitted once the Match’s first Game has begun.

5. Players and Coaches may not look at an opposing Player’s Monitor. Players may not look at an opposing Player’s projected screen during a Game.

6. Players and Coaches may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller during a Game. Coaches may not touch a teammate’s controller during a Game.

7. Players may not move their Character outside of the normal boundaries of a Map. Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.

8. Breaking a Gameplay Rules #1-7, or breaking Character Restrictions as defined in the Handbook may result in a Forfeit of the Game.

9. If a Round/Game is started without the approval of a eSports Event Official, it will be restarted from the beginning.

10. If a Player or Company Staff member fails to load into a Round/Game or loses their connection to the Game during or prior to the pre-Game Match timer, the Round/Game must be restarted from the beginning.

11. If a Company Staff member disconnects from a Game after the pre-Game Match timer has ended, but all Players remain in the Game, the Game must continue.

12. Players who voluntarily disconnect from a Game before it has ended, will be allowed to rejoin the Game, but a Team may Forfeit the Game if all of their Players disconnect without a eSports Event Official’s permission.

13. Players who end a Game without a eSports Event Official’s permission, or switch their faction after the pre-Game Match timer has ended, may Forfeit the Round/Game. If a Player disconnects after the pre-Game Match timer has ended, ending the Game without a eSports Event Official’s permission will result in a Forfeit of the Round/Game.

14. If a Player finds that their Character hasn’t respawned after the proper amount of time, they should notify a eSports Event Official immediately. If the eSports Event Official is able to confirm that this has occurred, they will determine whether the Round/Game should be restarted, the Game win should be awarded to a Team, or the conditions under which the Round/Game should be resumed.

15. Teams must use Full Screen (1 Player per Monitor) for all Games.

16. Players should set their faction in the lobby. If a Player is ever a member of the wrong side after the pre-Game Match timer has expired, their Team may Forfeit the Game.

10. Spectator

1. Spectators* may not stand within two feet of a seated Player.

2. Spectators may not touch a Player.

3. Spectators may not interfere with a Referee’s ability to preside over a Match.

4. Spectators may not touch or get on a Main Stage or Feature Station.

5. Spectators may not attempt to coach a Player/Team.

6. Spectators must heed all warnings and follow all instructions given by Company Staff.

7. Spectators may be made to move, made to leave an area, or removed from the venue, at any time, for any reason.

11. Foul

1. Players and Coaches may not eject a disc from a Console, use a memory card or USB flash drive, unplug anything from a Monitor, Console, or audio equipment, or touch power units without a eSports Event Official’s permission.

2. Players and Coaches may not move a Monitor, Console, or audio equipment without a eSports Event Official’s permission.

3. Players and Coaches may not adjust Monitor Settings, other than Volume, without a eSports Event Official’s permission.

4. Players may not communicate with a Spectator, or a Player other than a teammate or an opponent(s).

5. Players and Coaches may not use vulgar language in excess. Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match or a single use of vulgar language that is audible to Spectators of another Match.

6. Coaches may not taunt an opposing Player or Coach. Taunting of an opposing Player or Coach is defined as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.

7. Players may not chat about companies, sponsors, or products.

8. Players/Teams may not use a Match’s designated Station for Warm-Up Games during, or prior to the start of, a Match without a eSports Event Official’s permission.

9. Players/Teams that haven’t been eliminated from the eSports Event have priority over other Players/Teams regarding the use of Stations for Warm-Up.

12. Technical Foul

1. Players and Coaches may not stand on chairs, tables, or other Company equipment.

2. Players and Coaches may not verbally abuse a eSports Event Official. Verbal abuse of a eSports Event Official includes, but is not limited to, the use of vulgar language directed at a eSports Event Official, the use of insulting words or gestures directed at a eSports Event Official, and excessive argument with a eSports Event Official that results in a delay of a Match.

3. Players and Coaches may not direct vulgar language at a Player, Coach, or Spectator.

4. Players and Coaches may not incite Spectators into taunting a Player, Coach, or Spectator.

5. Players and Coaches may not taunt or celebrate in excess. Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent(s). Post-Match interactions between opponents must be limited to acts of sportsmanship.

6. Players and Coaches may not engage in unsportsmanlike physical contact.

7. Players and Coaches may not throw anything in the direction of an opponent.

8. Players and Coaches may not throw anything into the audience that could cause injury.

13. Additional

1. Players/Teams are expected to put forth their best effort in all Games.

2. Players, Coaches, Managers, and Owners may not participate in Fantasy Sports or gambling that use the stats or results of this eSports Event.

3. Players/Teams may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets.

4. Players and Coaches are expected to treat all members of Company Staff, and Sponsors, with respect.

5. Public discussions of, or agreements to, avoiding the use of abilities, items, weapons, or strategies are prohibited.

6. Public statements made about private information, unofficial Roster changes, and disparaging remarks made about Company or its partners are prohibited.

14. Penalties

1. Players and Coaches found to have broken a Foul rule will be issued a Foul. For every two Fouls that a Player or Coach receives, they will be issued a Technical Foul.

2. Players and Coaches found to have broken a Technical Foul Rule will be issued a Technical Foul. If a Player or Coach receives a Technical Found, the opposing Team will be allowed to switch Side Choice for 1 upcoming Game in the Match. If necessary, these penalties will be carried over from one Match to the next or one eSports Event (Online or Offline) to the next. If a penalty is carried over from one eSports Event to the next, it will be carried over by only the Player or Coach who received the Technical Foul.

3. Violations of any of the Additional Rules may result in a Forfeit of the current Match and/or all future Matches in the eSports Event (Disqualified). The Team may also be forced to continue the eSports Event shorthanded.

4. Teams that Forfeit a Match and Players, Coaches, Managers, and Owners found to have broken any Conduct Rules may be subject to penalties such as a Temporary Ban from Company’s Network of Websites, Forfeit of a Prize, a Fine, and/or a Ban from a future eSports Event(s).

5. eSports Event Officials may issue a Foul, Technical Foul, or Disqualify a Player/Team for acts of misconduct not listed in the Conduct Rules.

*A Spectator is anyone who is not currently competing in a Match. Therefore, Players and Coaches shall be considered Spectators when they are not competing in a Match. The start of a Match is marked by all Players seated at the Station prior to the start of Game 1 and the end of a Match is marked by a Team winning the Match’s final Game.

 

Gears Pro Circuit Paris Open Talent Lineup
Gears Pro Circuit Paris Open Talent Lineup
Gfinity Arena

Venue

La Gaîté Lyrique

ADDRESS:

La Gaîté Lyrique
3bis Rue Papin
75003 Paris
France